The ship builder is easy to use, and allows you to balance offensive and defensive capabilities however you’d like. You’ll also be prompted to visit the shipyard where you’ll be able to keep an eye on your fleet, or even design new ships to wreak havoc across the universe. Excess food is always good too, as it will automatically be sold for extra credits. Colonists can be moved from one job to another at any time, but you’ll always want to be sure and have enough farmers – or food generating buildings – to keep your population fed. Those colonists will be spread between three basic jobs – farmers, workers, and scientists. Your planets can only support a certain number of colonists based on the size and quality of the planet. The game’s tutorial does a pretty good job of explaining many of the available eXploring and eXpanding options, while there are tool-tips on nearly everything in the game to help if you somehow get stuck. – you’ll be whisked away to the galactic map and your home planet. Once you’ve picked your civilization and chosen a few other game-related settings – universe size, difficulty, etc. You’ll hear from GNN periodically with game updates, unless you choose to turn it off in the game settings Adding weaknesses can allow for more strengths, but you won’t be able to go too overboard with weaknesses either. You’ll have a set number of points to spread across strengths with varying point values. If you don’t like their defaults you can always change them though. Each race has default characteristics including strengths and weaknesses that should affect how each plays. There are nine different civilizations from which to choose, from humans, to seed people, all the way up to awesome space bears. Your first game in StarDrive 2 will start as most strategy games do: picking your civilization. Stellaris - The great Space Novel - Introduction to the PCPH Channel Gameplay
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